Brenda and John Romero's turn-based take on Prohibition-era Chicago will need some more development time as Romero Games announced the release would be pushed back several months, arriving in Fall 2020.
Late 2010s had a resurgence of turn-based games, spearheaded by giant releases like XCOM 2 and Larian Studios' two parts of Divinity: Original Sin. We are now seeing turn-based games popping up everywhere which is a welcome refreshment from the standard AAA market that just trod the beaten path for years.
Empire of Sin is one of the most anticipated titles that belong in the same genre. Partially due to it growing bigger and partially because it's coming from the Romeros. On top of that, who could resist an experience set in good ol' Chicago where alcohol was illegal while grey fedoras and Tommy Guns were a particular fashion statement.
Unfortunately, the fans will have to wait a bit longer to have a try at getting to the top of the gangster-infested Chicago as Romero Games announced Empire of Sin is no longer slated for Q2 2020 release as it was pushed back to Fall 2020, placing the big day into Q3 most likely although Q4 is not excluded either.
The reason for this is that the studio needs more time to polish the game and work out the kinks. It's not exactly an uncommon reason for game development delays but it's one the fans can get behind as many of us got fed up with unfinished products costing the full price of admission over the years.
At the risk of parroting the most overused quote on the internet, a delayed game is eventually good but a rushed game is forever bad.