Bluepoint Games have thought about adding an easy mode to Demon's Souls Remake but ultimately decided against it since such feature would fundamentally alert the game's balance.
Every time FromSoftware release their new title, a bunch of game journalists and players criticise the developer for leaving out an easy mode, which would allow them to enjoy the game without learning the bosses' moveset, attacks and other super-punishing mechanics.
Let's make one thing clear - the challenging combat is the core gameplay design of Demon's Souls, Dark Souls, Bloodborne and Sekiro. It's not like the devs can just add a slider that goes from "Bring em' On" to "Can I play, Daddy?" to allow those who don't want to put any effort in the game to enjoy it.
With the latest Demon's Souls Remake, which has been developed by Bluepoint Games, the same bunch is once again asking for an easy mode and belive it or not, the devs actually contemplated adding such feature to the game.
Luckily, they decided against it for the same reason we've just mentioned above - It would ruin the balance of the game. Speaking to the Washington Post, creative director Gavin Moore revealed the following:
"This project remakes the work of another development team," Moore said. "While we've made some changes, our core driving mantra has always been to preserve the spirit and intent of the original creators. While we considered and discussed an easy mode, we ultimately decided it wasn't our place — merely being custodians for this amazing game — to add something that would fundamentally alter its balance."
The most reasonable answer you'll hear all day. Out of respect for the original game and the dev team who made it, Bluepoint decided against it, which really is a choice that everyone should understand.
It's up to FromSoftware to decide if their creations will have an easy mode and judging by their previous answers, we doubt we'll ever see such feature in their games.