You know, we seem to recall Cyberpunk 2077 once having its detractors as well, but you wouldn't be able to tell now that CDPR's E3 gameplay demo has made almost everyone a believer. The team, however, claim the period was nerve-wracking.
The information comes from PlayStation's YouTube feature called Creating Cyberpunk 2077, which takes a brief look at ongoing development of one of the hottest IPs in the world of gaming at the moment.
Co-founder of CD Projekt Red Marcin Iwinski said that this was quite likely the most stressful E3 he's ever had. "I was actually a shadow of myself at this E3", he said through laughter, and although he says he doesn't know why - we think he does. We do.
Although proud of their work on the Witcher, quite rightfully so, CDPR aren't interested in staying the Witcher-dudes - Cyberpunk 2077 is bigger and meaner in every conceivable way, immersing players into a different sort of experience.
Being bigger and meaner comes at a price though, and CDPR weren't lacking challenges to tackle. One of them was making the world of Cyberpunk 2077 feel equally big when driving as it is when walking - a deceptively simple problem that the team admittedly had great fun solving.
Ironically enough, although infinitely more plain, pen-and-paper adventures like Cyberpunk 2020 give players the sort of freedom that cannot be matched in other mediums.
This includes games, of course, but CDPR still did their best to make it as close as possible, starting with rich customisation options for Cyberpunk 2077's protagonist V.
Unfortunately, the last part of the video is a bit of a cold shower as it doesn't seem Cyberpunk 2077 is any closer to launch than it was after E3. "Work on it is far from over", the company said, and it will be out when it's ready.
CD Project Red
The part about "far from over" and the E3 appearance really make us wonder though - can CDPR even finish in time to launch Cyberpunk 2077 on the current generation of consoles?