CD Projekt Red have stood in defence of Cyberpunk 2077's reported lousy performance on the current-gen consoles, insisting that this is perfectly normal in the process of development and siding with God of War director Cory Barlog's take on the matter.
If by some weird cosmic chance you haven't heard about this, renowned Polish insider Borys Niespielak said that Cyberpunk 2077's delay is . He specifically named the original Xbox One, which apparently delivered unsatisfactory performance, which must be taken care of prior to launch.
Not long after, Barlog chimed in on the matter explaining that there is "nothing shameful or nefarious" about a game not running well in the process of development, although gamers never get to see that part.
It's simply not shared with the public for fear of over-the-top reactions that are oh-so-common these days, and it's really hard to argue that."Games are very ugly, for a long time, until they are not. Traditionally, that is right near the end", he tweeted.
Speaking on CDPR's official forums, Cyberpunk 2077's senior quest designer said Barlog hit the nail on the head, and that the final stretch of game development is always about optimization, be it for Xbox One or PlayStation.
"While the game is made, lots of things are unoptimized, because they're all in flux, changing, and still not finished. So simple answers like 'They delayed the game because of X' might make for a good rumor, but don't hold a lot of truth. There's always many reasons. Among them, and I can speak for myself, simply fixing bugs, so the game is as polished as possible. No hidden agendas, just working on making the game better", he wrote.
Either way, there's plenty of time left for polishing and tweaking Cyberpunk 2077, and with CDPR's stock rapidly recovering after an initial plummet caused by the delay, all the studio needs to do is keep at it.