The Witcher 3: Wild Hunt developers CD Projekt Red were initially worried that their title did not have enough quests, dialogue and other content to keep players engaged for many hours.
The Witcher 3: Wild Hunt is one of the best RPGs of all time and if you're yet to play it, we recommend you get the Game of the Year edition and lose yourself in the massive open world, filled with unique stories, characters and quests.
Along with its immersive story and world, The Witcher 3: Wild Hunt is also praised for the amount of content that it offers. To beat the main story, you would need to spend around 55 hours while doing some extra stuff on the side would require around 105 hours of your time.
Yet the amount of content was one of the concerns for the developer CD Projekt Red. In the latest interview with Eurogamer, lead Writer Jakub Szamalek explained that it was very hard for the team to perceive a true sense of what the final game may necessitate.
According to Szamalek, the devs were concerned that The Witcher 3: Wild Hunt didn’t feature enough content to keep players engaged for many hours. And while this may sound totally absurd today, the developers had a hard time trying to get the whole picture together.
"We had a lot of tables and trees and diagrams and post-it notes to try and build the whole picture but it was extremely difficult. We were actually very worried that we didn’t have enough content. We were seriously concerned there weren’t enough quests, enough dialogue sequences, there wasn’t enough to keep the player busy. Obviously we were hugely mistaken because the density of the experience is definitely not lacking–but it was so hard to assess it when the game was still being made," Szamalek said in the interview.