As of today, Fallout 76 has been on the market for two weeks and Bethesda are already announcing their December patch schedule. The schedule currently holds two dates - 04 and 11 December 2018, which is when they're expected to land.
Come early December, Fallout 76 will be getting the much-needed increase in the stash limit to 600, compared to the current 400. "While this is somewhat conservative, we plan to increase the storage cap further once we verify that this change will not negatively impact the stability of the game", Bethesda wrote.
The patch notes also mention fixing boss loot, after which Fallout 76 will be correctly rewarding players for their heroism. Cryolator will be getting a nerf in the movement speed reduction, more precisely the timing thereof, which will bring duration of Cryolator effects down from 2 hours to just 30 seconds.
We were just about to comment on the peculiar absence of BethesdaTM bugs in the first patch notes but then we saw the last two entries and you can't go more Bethesda than that. It turns out that Fallout 76 players who die when overencumbered could only spawn in Vault 76. The second fix will take care of players getting stuck in the power armour.
Fallout 76's second patch in question arrives on 11 December 2018 and it will be adding push to talk settings, 21:9 resolution support and Field of View settings to the game's PC version, although I'll believe the latter when I see it for reasons that are too lengthy for this piece. Players hitting level 50 and beyond will get to choose between a new Perk Card or moving Special points they've allocated earlier.
Bethesda will be tweaking Camps as well and the second Fallout 76 patch means that "your C.A.M.P. will no longer be automatically blueprinted and stored if someone is occupying your location when you log into a server. Instead, you’ll receive a notification that your space is occupied."
The company also apologised for the size of recent Fallout 76 patches, claiming that they're working on making them smaller in the future. On the other hand, Bethesda's patches traditionally tend to fix very little regardless of the size, so at least it'll save us some time