It seems that Fallout: Take Me Home is heading for a pretty eventful E3 as the game's project lead Jeff Gardiner and development director Chris Mayer discussed everything from Repair Kits to the game's mod central - the Creation Club.
Bethesda are well aware of the state Fallout 76 launched in, but more importantly at this moment - they've got a plan for where they want it to be as well.
"We read the forums, we read the comments, we understand there's been disappointment with the game, and there's also been problems. So we're trying our best to react in smart and fast enough ways, both smart and quickly, to those concerns", Gardiner told PCGamer.
Fallout 76 players kicked up some dust recently over Repair Kits, which let players skip the grind for some hard cash, Gardiner passionately argued that they're still not pay-to-win.
"I will argue [with] anybody that [thinks a repair kit] makes you win at the game. First of all, you're not really competing with one another, except for in PvP mode. We have all the information, how often people repair, what they repair, and again, you can repair in the game, it's simply just a strict convenience thing", he said.
Unfortunately, both Gardiner and Mayer were a bit coy on the issue of the Creation Club, suggesting that Bethesda are constantly monitoring top ten played mods. It comes in handy as an indicator of where to improve games, the two said.
Mayer said that he wishes he could talk about it in greater detail, and said, "We have all sorts of plans in the future for how we're going to continue to make this game a vibrant. We're very well aware our modding community is part of that [...] That's all I'll say. For now. But we're well aware of how important that is for both the modders and the community, and us. So, we would be ill-advised to ignore that", he said.
Mayer also mentioned that Fallout 76 will be coming to Steam eventually, which was the plan all along.