Doom Eternal's lack of the iconic deathmatch mode has been discussed at length by fans, but Bethesda's Pete Hines now revealed that id Software did the same and decided against implementing the iconic multiplayer deathmatch mode.
It's not hard to see why the Doom franchise's fans, especially the ones who supported it for a longer time, are outraged over the removal. After all, Doom is the game that started it, and many consider the iconic mode to be the staple of the series.
id Software, on the other hand, don't think so anymore and Doom 2016's multiplayer implementation played an important role in this decision.
"The biggest problem we thought we had with Doom 2016 - and folks can agree or disagree - was that [multiplayer] wasn't done at id, and felt really disconnected from the base game that everybody loved. That was a big thing that Marty and Hugo talked about: 'Whether you're playing by yourself or with others, we want it to feel like you're all playing the same game'".
Going from badass demon slayer to a completely different experience in Doom 2016's multiplayer deathmatch is something id Software didn't want to repeat. Ultimately, the mode was axed, and Bethesda support the dev's decision to axe it.
"We don't want to do something just for the sake of doing it, or because something has always been a certain way. We want to make sure we're doing stuff that's interesting and that resonates. I loved the idea of what they were doing with Battle Mode. The first time I played, I was instantly hooked", he added.
Interestingly, Hines isn't a fan of FPS games because they make him vomit. This actually prevented him from playing the most iconic Doom instalments, which we're not saying to discredit his opinion, but rather point at who made the actual decision to dump deathmatch.
You can learn more in Hines' interview with Shacknews.