Assassin’s Creed Destiny: first look at Ubisoft’s cancelled China game

Published: 21:58, 15 October 2026
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Assassin’s Creed Destiny: first look at Ubisoft’s cancelled China game
Assassin's Creed: Destiny is the never-released AC game set in China.

Key Points from the Article

  • Assassin's Creed Destiny was a cancelled collaboration between Ubisoft and TiMi Studio Group set during China's Qin Dynasty in 206 BCE, intended for current platforms rather than mobile
  • The February 2025 prototype featured classic Assassin's Creed gameplay elements including stealth kills, parkour, and leap of faith, with a distinctive spinning umbrella weapon and ink-brush art style
  • The game was cancelled following TiMi Studio Group's January 2025 restructuring that split the studio into four teams, with the project not surviving the reshuffle
  • The cancellation reflects Tencent's strategic shift away from Western franchise partnerships toward domestic Chinese titles and casual party games
  • TiMi's Montreal division working on another Ubisoft project called Invictus was also closed, while Assassin's Creed Jade remains in development despite losing developers to other projects
Assassin's Creed: Destiny is the never-released AC game set in China.

MP1st has unearthed early prototype footage and screenshots of a scrapped Assassin’s Creed title that was quietly in development at TiMi Studio Group, set nine years after Assassin’s Creed Jade in the same dynasty.

A previously unknown Assassin’s Creed game has surfaced thanks to an investigative report from MP1st (here, you can see the entire video). The game, titled Assassin’s Creed Destiny, was a collaboration between Ubisoft and TiMi Studio Group, the Tencent subsidiary also working on the still-in-development mobile title Assassin’s Creed Jade. Unlike Jade, Destiny was intended for current platforms rather than mobile, but it was cancelled before it got far enough to be publicly announced.

The footage and screenshots come from the portfolios of developers who worked on the project, and most of the material originates from a February 2025 prototype. Destiny was set in the Qin Dynasty at 206 BCE, nine years after Jade’s 215 BCE setting and during a period of intense upheaval as the Qin empire collapsed following the death of China’s first emperor. The footage shows a mission in which a female assassin must reach a mysterious artifact inside a sacred palace under siege by the historical warlord Xiang Yu and his forces, with an early look at a boss fight involving the warlord also visible.

The classic Assassin’s Creed pillars are present: stealth kills, the iconic leap of faith, and parkour takedowns on enemies. The most distinctive visual element is a spinning umbrella-like weapon, shown in a placeholder test environment alongside ink-brush-style ability icons and a yin-yang emblem on a health bar. A separate male character performing parkour in the footage suggests either a gender selection option or a placeholder model.

MP1st
Assassin's Creed: Destiny is supposed to pick up where Assassin's Creed Jade left with the story.
Assassin's Creed: Destiny is supposed to pick up where Assassin's Creed Jade left with the story.

The reason for the cancellation ties directly to TiMi Studio Group’s restructuring in January 2025, one month before the prototype was built. The studio split into four separate teams to handle different projects, and Destiny did not survive the reshuffle. MP1st notes that TiMi’s Montreal division, which was working on a separate Ubisoft project called Invictus, a stylised cyberpunk open-world game led by Assassin’s Creed veteran Ashraf Ismail, also saw its branch closed earlier this year.

The broader context is a deliberate shift at Tencent away from Western franchise partnerships toward domestic Chinese titles and casual party games. Assassin’s Creed Jade, meanwhile, remains in development despite losing hundreds of developers to Tencent’s party game DreamStar. Ubisoft has not commented on Destiny’s existence.

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