Creative Assembly and Sega recently announced a new entry in their historical warfare simulation - A Total War Saga: Troy, and they've been posting their progress in recreating the architecture, armour and weaponry of the era.
As we've come to expect from Creative Assembly, they conducted detailed research into the era, as well as the region itself. After all, all myths have some grounding in the truth, which is why understanding the region's place in the Late Bronze ages was key.
"It’s an age of heroes, gods, and monsters in which religious myth is to the people then what scientific knowledge is to us now. Gods were often regarded as part of the world, and natural phenomena as their manifestations", said the game's director Maya Georgieva.
This is a time when multi-resource trade played a huge role, and A Total War Saga: Troy wanted to replicate this as closely as possible.
Perhaps the biggest break that Creative Assembly had was the fact that bronze ages well, which made assembling A Total War Saga: Troy's arsenal a quite creative task for the most part.
Writing in the dev blog, senior game designer Milcho Vasilev said, "In TROY, we have tried to represent the full variety of weapons that we know existed at the time as well as make some unique functionality for units armed with the large Bronze Age shields. This allows them to sling the shields onto their backs and use their spears two-handed or to just move faster without those huge shields getting in the way."