Resident Evil 2 was an instant classic when it launched in 1998, ticking all the boxes for a timeless game. But as you know - there's no timeless hardware, and the technology was slowly retiring it to the history books. And then, Capcom.
Having played every successive Resident Evil instalment and witnessing the changes from "the old ways" first hand, it became increasingly difficult explaining why RE2 was a masterpiece. Much like looking at an old boxer - there's a point where you just don't see the champ anymore.
Trying to recapture the magic by playing the original made it even worse, as it meant going back to tanky controls and other technical issues, without the modern graphics sheen. It was ready for history books. Heck, it was in history books.
Nevertheless, fans kept sending Capcom letters, begging them to bring back Resident Evil. The remake's producer Yoshiaki Hirabayashi told Game Watch that they've been getting letters even then, 21 years later after launch, and they finally decided to make it happen.
This is where Capcom were forced to make some big decisions - do they revert to the tanky controls for the sake of authenticity? How about the camera? Will the iconic scenes work if we change this? Every thread tugged on another and it became clear that Resident Evil 2 had to change in order to stay the same.
By the time the trailers started rolling in, it was clear Capcom were in the zone, and every screenshot looked better than the last. Capcom were blown away by the response to the demo. We were blown away by the demo. A love story, really.
Ironically, after so many years, Resident Evil 2 finally looked and felt like the iconic Resident Evil 2 I remembered. And achieving that, ladies and gentlemen, is pure art.