Port Entrance is an endgame area in Pragmata's lunar facility, serving as the lead-up to the game's final boss. A REM collectable is hidden just off the critical path here, and it's easy to miss if you head straight where the game tells you to go. The tricky part is that the route to it sits above the main floor, and triggering the wrong thing before you're ready will lock you into the boss fight before you can grab it.
Spot the REM through the glass
After exiting the tram, look ahead through the glass partition. You'll see the REM floating in the room beyond, marked by its familiar blue glow. You can't reach it from here directly, so don't bother looking for a way through the glass.
Climb the stacked boxes
Head right, following the intended path, but stop before the stairs. Instead of going down, look for the stacked cargo boxes nearby. Climb up onto them and use your jump and glide to reach the entrance above, situated over a patch of dead filament on the ground below.
Clear the enemies before you glide
Before committing to the glide, deal with any enemies in the area. The moment you begin gliding, a cutscene triggers and locks you into the boss encounter with no way back. Clear the room first, then return to the boxes and make the jump.
Fight the bot and collect the REM
Head forward through the entrance. Once you enter the room where the REM is sitting, a bot will spawn. Kill it, then pick up the REM.
Quick tip: If the fighting cutscene triggers before you've grabbed the REM, you'll have to wait until after the fight to return, assuming the game allows it. Clear every enemy in the area before attempting the glide to avoid the headache.
DON'T MISS!






















