Tyranids and Space Marines provided plenty of fun in Warhammer 40K: Battlesector but players want more and
Black Lab Games made a fantastic W40K title as it is but they always expressed their desire to do more with Battlesector after it released. The game came out about a month ago and the fans are thirsty for more, for a good reason .
Well, the good news is that there will be more as the devs just recently announced that some of the players' most requested features will be making their way to Battlesector in the future.
The most requested addition is more factions. Tyranids and Space Marines are great on their own but it's hard to ignore all the other factions that were developed over the decades of W40K's existence. BLG were always transparent about their wish to expand the faction roster but this is the first time they confirmed it's actually in the works , possibly as a result of the great reception Battlesector had.
However, they didn't announce which factions will join the battlefield but the devs offered a glimpse into other features that will enrich the game. Losing units in the campaign will now be more meaningful since you won't be able to just infinitely replenish them between missions. You will need Requisition Actions to add units to your army, so losing squads will be more painful. This option can be toggled on and off.
Another feature that will make losing squads painful is Veterancy. You know those medals or seals that the surviving squads get after completing a mission? They didn't do anything other than being pretty before but they will now add one per cent accuracy and critical chance to the units so veterans will eventually become much more powerful than rookies. That said, it will also be much more painful to lose them.