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Untitled Goose Game dev explains why they chose Epic Games Store

Published: 14:29, 13 June 2019
Goose running from a peasant in Untitled Goose Game
Untitled Goose Game

House House, the developer of the hilarious stealth title Untitled Goose Game, is one in a long line of devs who swapped Steam for greener and more Epic pastures. Facing some criticism, the team explained the reasoning behind the move.

The company took to Twitter, where they wrote, "A little context: House House is a small independent studio that has been operating on a tight budget for years, so a partnership like this gives us a means to make games sustainably for the foreseeable future — in an industry like ours, this kind of stability is huge."

House House also reminded that Untitled Goose Game will be available on Nintendo Switch from day one and that it will eventually make its way to Itchio and Steam, insisting they still "love" the platforms. 

Of course, one cannot eat love, so it's understandable that Untitled Goose Game would choose Epic's 88-12 per cent split over Steam's 70-30, which in indie terms means whole lotta money. 

Add to that the fact that Steam's algorithm has been consistently unfair towards indies, even to the point of completely ignoring them back , and the Australian studio's decision becomes a no-brainer.

Of course, not all fans are as thrilled with Untitled Goose Game's switch to the Epic Games Store, although some are more receptive to the fact this is a tiny studio than others. 

There are usual responses that keep demonising Epic's Store as if it was out to reap the souls of your children, while others seem to be begrudgingly waving goodbye, at least until Untitled Goose Game arrives on Steam. 

And since we're talking about a timed Epic Games Store exclusive here, we're probably looking at a year of exclusivity, after which it should launch on the aforementioned platforms.

Panic Goose, protagonist of Untitled Goose Game, causing ruckus Untitled Goose Game

It's well worth noting that Untitled Goose Game was neither a Kickstarter project, nor was it kept on Steam until the last moment so as to milk them preorders dry, before making the switch and then politely telling their customers Which is an important distinction, mind you.

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