The Wolf Among Us sprung back into the public eye thanks to the teaser from The Game Awards and Epic's freebie, and Telltale's new CEO Jamie Ottilie insists the sequel is not building on earlier work, but rather starting from scratch.
Speaking to USGamer, Ottilie said that The Wolf Among Us 2 development has been fully reset, meaning you might as well forget any rumoured or leaked storylines and/or assets. "We felt it best to give the new creative team a clean slate to start with", he said.
It's not clear how far along Telltale were when the shocking news of studio closure landed, but it barely matters now as the new leadership obviously has new ideas.
The new Telltale owners seem to be interested in bringing back as many former employees as possible, and while it's unlikely that all 275 laid-off workers will return, many are apparently working on a freelance basis. "We will be opening more full-time positions early next year and have other former TTG employees in mind for key roles on the project", he added.
As for the studio that's actually in charge of The Wolf Among Us 2, AdHoc Studio are all former Telltale employees who worked on the first season of The Wolf Among Us. Ironically, they left the company way before the sequel was announced, but fate would have it that their newly-formed studio would be the one to take the reins.
The Wolf Among Us 2 is getting an under-the-hood overhaul as well, as the team will be using Unreal Engine instead of Telltale Tool, which was showing its age a while back.