Pete Hines has reassured fans that Bethesda aren't leaving the vast single-player RPG model in favour of games as a service model, following concerns Fallout 76 raised. Apparently, The Elder Scrolls 6 title will be the regular Bethesda RPG.
Pete Hines was interviewed by FZ.se in the video above, where he confirmed that Bethesda aren't permanently switching to the games as a service model, which is what Fallout 76 is all about. He cited The Elder Scrolls 6 as an example of their regular single-player experience, albeit somewhat indirectly.
Hines was quoted as saying "We are going to do a game that’s just single-player next time around, and yes, we are going to get to Elder Scrolls 6". He didn't explicitly say that it's going to be TES 6 but it's rather derivative considering that no other single player Fallout game is in sight, and TES series didn't have an entry for almost seven years now.
Considering TES 6 is still extremely early in its development cycle, we may still see some games as a service components in it by the time the game comes around, and it will largely depend on how Fallout 76 performs. On that note, it will be a challenging road for Fallout 76 as many of the series' fans are so used to mods by now that it will be hard to swallow the new multiplayer-only, no-mod-support at launch type of Fallout.
Hines also confirmed once again that Bethesda will be working hard on griefing prevention in Fallout 76, but he also mentioned one interesting detail on how the game will handle players' property. Anything that players build will not be tied to a server - it will be tied to the character that built it.
This means that players can switch between servers and still have all their loot and buildings in tact. Now it remains to be seen how this will fit into the game as it's possible that two players build items at the same spot on the map, but this should be minimised due to Fallout 76 having a much larger map than Fallout 4.