Star Wars Squadrons is one of the most anticipated games currently and the latest bit of news might make the hype even bigger - you will be able to immerse yourself in proper dogfighting in a galaxy far far away.
Star Wars Squadrons has immense potential due to the chosen thematic. Pretty much everyone is crazy about Star Wars space ships and the dogfights between the tiny vessels that fly out dreadnaughts and the like.
However, with the games having the trend of holding the player's hand lately, one could assume players would miss much of the grand spectacle devs prepared while having tunnel vision that focused on HUD.
It's a problem many modern games suffer from and it's not guaranteed that Star Wars Squadrons won't have it but there will be at least a slice of the game where players' instincts and skill will be of utmost importance as HUD won't be around to help them.
Namely, Ian S. Frasier who is the creative director on Squadrons, recently spoke to IGN where he revealed a lot of info about the game. When starting the story, the game will prompt players to choose whether they want the regular experience or the hardcore one where most of UI will be removed.
In Frasier's own words, players will then need to "rely entirely on the readouts in the cockpit". If you are looking for proper pilot experience, this is it. On the other hand, if you are new to this genre, Frazier noted he expects you would choose the standard mode where the UI is around to help your orientation in the vast void of space.
The experienced players, who are the most likely candidates for the hardcore mode, will also have the ability to fine-tune how their ship works while the ones relying on the guided experience will have streamlined gameplay where a push of a button will maximise certain parts of a ship's performance.