Scorn has a convoluted production history so far. First going with Kickstarter, then mumbles about a Humble Store deal, and finally publishing the two intended parts as one. The word 'scam' eventually arose, so the devs did some explaining.
It's difficult to maintain an air of mystery surrounding a game and its contents nowadays, with everyone and their pet xenomorph clamouring for the public's attention via marketing onslaughts and PR campaigns.
Scorn's developers at Ebb Software have apparently committed themselves to keeping their upcoming atmospheric horror-adventure title as enigmatic as possible, which prompted some of their backers and community members to assume that the studio's silence is just the final phase of some sort of scam.
The team have responded to these accusations, simply saying that they don't want to spoil anything by revealing too much and that they feel that their time is better spent on making the best game they can, rather than fishing for exposure on social media.
"Time is an expensive and non-renewable resource, and lack of time leads to rushed games. We don’t want to rush Scorn, and [project] updates aren’t helping", Ebb's Project Manager Nikola Rakić wrote in a recent Kickstarter post.
The studio apparently did some math and came to the conclusion that regularly updating the community on the project's progress would cost them close to a month's worth of development time a year.
We absolutely understand why the developers adhere to this school of time-thought. Having played a demo of Scorn a while back, we can safely say that the team has an atmospheric, eerie and thoroughly unique game in the works, so rushing it in any way would be the worst thing to do right now.
Silence breeds suspicion, and apparently, some concerned parties have started hurling accusations to which they now have a response.
"Regarding scam implications, we’d like to remind everyone that we’re (the only scam in town) still offering full refunds", Nikola wrote, and explained that the initial Kickstarter would have been a lot more lavish, with console ports and what not, had they any intentions of pulling a fast one.