2K Games today announced a new instalment in the BioShock franchise to be developed by a newly-formed studio Cloud Chamber, but the official lingo suggested they're still in the initial phase. In other words, they're still at the drawing board but rumours now claim otherwise.
According to Kotaku's Jason Schreier, BioShock 4 has been in development for years under the codename Parkside. Apparently, this dates back at least to 2015, although its development has been reset in the meantime.
In other words, 2K's estimates for "several years" of development could still be technically accurate, at least when it comes to BioShock fans getting our mitts on it.
As for BioShock: Parkside's earlier development, Schreier claims that way before 2K mulled over forming of Cloud Chamber, the game was handled by Texas-based shooter specialist Certain Affinity. We're talking about a studio founded by Bungie veteran Max Hoberman, and their list of credits includes the likes of Halo, Call of Duty and Doom.
This didn't seem to be working out for 2K though, and Kotaku claim the decision to move BioShock closer to home was made before the end of 2016. Not long after, the company allegedly started hiring staff, some of whom worked on Mafia 3.
There's no single story on what exactly went down with BioShock: Parkside but the official account is clearly that it never even happened. We hope this didn't entail any bad blood between the two, but it's safe to assume 2K didn't like what they saw.
Interestingly, Kotaku also point at the curse of crunch, which seemed to plague the development of just about every BioShock, so here's to hoping this isn't a trend set in stone.