Rime has been de-Denuvo-ed in the same time it took crackers to breach the anti-tamper software for Resident Evil VII. So, no new record. Denuvo will not be reapplied to Rime after the crack.
It also appears that the crackers from Skidrow Games Reloaded have noticed that Denuvo was responsible for performance issues that players were experiencing with the game.
"The game will be much better without that huge abomination called Denuvo. In Rime that ugly creature went out of control — how do you like three f*cking hundreds of THOUSANDS calls to ‘triggers’ during initial game launch and savegame loading? Did you wonder why game loading times are so long — here is the answer."
"In previous games like Sgw3, Nier, Prey there were only about 1000 “triggers” called, so we have x300 here. Next – 300,000 called “triggers” were just warmup for Denuvo, after 30 minutes of gameplay it became 2 f’ing MILLIONS of called “triggers”. Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down. In previous games like Sgw3, Nier, Prey there were only about 1-2 “triggers” called every several minutes during gameplay, so do the math.”
The bold claims that Denuvo does not affect performance, or causes a minor performance hit can now safely be laid to rest. What this means for the Austrian company remains to be seen in the following days.