Tequila Works made a puzzle platformer that doesn't do either of its jobs very well, but it sure looks pretty. Rime's art and score received some positive feedback while the pace of the story and the puzzles didn't do as well with the reviewers.
Developed by Tequila Works, Rime is a puzzle platformer available for PlayStation 4, Xbox One and PC since 26 May 2017. The Switch version is set to release sometime in the second half of this year. Rime currently holds a metacritic score of 84 for Xbox One, 81 for PlayStation 4 and 77 for the PC version. User score averages around 7.06.
Now for the pros everyone agrees on. Rime is a beautiful game and its art style seems to have enchanted everyone who laid their eyes upon it. The island the game takes place on is divided into four different areas, each with a distinct theme. The first one is a colourful island, the second one is a dessert, followed by the ruins of an ancient city and finally, a rainy "abyss".
Rime has an amazing score as well. It's a shame that it seems like it has been used to make up for the lack of engaging puzzles. But I'm getting ahead of myself.
Another consensus, unfortunately is that the game brings nothing new to the table. Rime was inspired by games such as Journey, Shadow of the Colossus and Ico, and their influences are without a doubt, visible and easily identifiable. Rime brings nothing new to the table, and in some cases fails to deliver even the simplest mechanics characteristic to the games it drew from.
That is where the puzzles come in. Beside a couple of engaging ones that employ light, shadow, and perspective, the reviewers agree that the puzzles in general remain shallow through the entire game.
Another grievance people have with Rime is not so much the story itself, but the lack of a smart pace. They all agree that the story starts too late and so it fails convey the feelings it intended to.
Reviews of the PlayStation 4 version of Rime also reported regular frame rate drops.