PUBG Corp ended up quietly at the end of June 2018, but no official reason has been given and neither of the two companies disclosed any further details.
Speaking to PCGamesN, PUBG Corp studio director Brian Corrigan said that there's absolutely no bad blood between the companies.
"People have this idea that there's some animosity or something with Epic, but they’re one of our best partners, we talk to them all the time", he said.
It's well worth noting that PUBG uses Unreal Engine 4, so it's no wonder there's plenty of communication, although they also have a joint stakeholder friend in Tencent.
PUBG ended up taking a leaf out of Fornite's book as well, most notably the battle pass, which seems to be working for them pretty well, and Corrigan said it's perfectly normal to look for inspiration elsewhere.
"I think we can learn a little bit from how that's working over there, just like all games learn from each other", he said.
Nevertheless, he thinks that inspiration is as far as PUBG Corp will go, because PUBG is still a very different game, which he says is more high-intensity competitive.
"It's not like we're taking the blueprint over there and trying to build a better photocopier. That's not it. If there's pieces that work for us, that's great, because we should learn from the best teachers across a lot of different games, but our formula is unique. That's something we understand, and we have to always remember: this PUBG formula [is] unique, there really is nothing else out there like it."

This seems to echo the thoughts of Epic's CEO Tim Sweeney, who recently said that the Epic Games Store would be PUBG.
You can find Corrigan's interview on .
PlayerUnknown's Battlegrounds / PUBG, Season 4 by PUBG Corp





























