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PlayStation CEO Jim Ryan throws a jab at Microsoft for spending spree

Published: 12:01, 30 October 2020
The picture of president and CEO of PlayStation, Jim Ryan, standing in front of Sony building.
Jim Ryan, the president and CEO of PlayStation.

Looks like the president and CEO of PlayStation sneaked in a jab at Microsoft in an interview published yesterday, where he was eager to highlight the organic growth of Sony's first-party studios.

In an interview for Gamingindustry that was published yesterday, head of PlayStation Jim Ryan talked about making PS5 more successful than PS4, and he did not seem to hesitate to throw a sneaky jab at Microsoft for a spending spree, namely the eyebrow-raising acquisition of Bethesda's parent company ZeniMax for $7.5B.

Sony, too, have been shopping recently, which boosted the ranks of Sony's first-party studios with a $229 million acquisition of Spider-Man developer Insomniac.

Insomniac Games Spider-Man: Miles Morales screenshot Spider-Man: Miles Morales, Insomniac Games

Ryan says that more acquisitions by Sony could happen, but he was eager to highlight that Sony's existing studios have grown organically over the last generation, unlike Microsoft's frenzy shopping to increase the number of first-party studios:

"It's probably not widely appreciated or understood, to what extent that we have grown our own game development capability organically over the course of this generation," he says. "Obviously, it's been helped by the acquisition of Insomniac, and it's wonderful to have them as part of the family. I would just invite anybody to look at the launch window line-up of the PS4 generation or PS3 generation, and compare it to what we are going to bring in the equivalent phase of PS5. There's just no comparison."

"That is the fruit of not massive spending sprees, but of very, very steadily, carefully planned organic growth. Probably the best example I give... I could obviously talk about Naughty Dog, but they've always been making great games. But let's talk about Ghost of Tsushima, which has been a critical delight and certainly a commercial delight to an extent that we didn't think it would be. That speaks volumes to the work that Sucker Punch has done to build on their previous canon of work.

"We are lucky enough to have five or six studios who fall into that category... But it isn't luck, because we've been working on this for years and years. Very quietly, in a very PlayStation way, we've been building something quite special with these studios. You can do it with frenzied acquisition, or measured acquisition, or you can do it organically." 

As stated in the interview, with all the changes happening across the industry, the covid19 pandemic, shaken economic situation in the whole world, it's a strange time of arrival for the PlayStation 5, but Jim Ryan remains positive over what Sony's new machine will deliver.

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