Stray has launched to global acclaim but the game does feature one part that is frustrating the players to no end.
Modern video games are often made with just monetisation in mind, which leads to sterilised experiences that lack a distinct flavour but BlueTwelve Studio pulled a different approach and delivered Stray , which not only looks beautiful thanks to the art style and atmosphere but also delivers something the gamers have been yearning for - a game that treads its own path instead of chasing trends and copying others.
This led to not just the critics liking Stray very much but also just about every player that got their hands on it. If you hop over to the Steam store page, you will notice that Stray is standing at a whopping 97 per cent positive reviews, out of ~19,000 at the time of publishing.
In translation, only ~570 people didn't like the game or some part of it while ~18,430 had something good to say about this feline adventure. However, there is one part the majority of players actually didn't like.
It is the Zurk chase sequence that happens in the alleys of the City but getting through it is not that much of a problem - earning the associated trophy is. The trophy requires you to go through the sequence without getting caught at all. With hordes of Zurks coming straight at the cat and others lurking behind corners to jump out at the most inopportune times, trophy chasers found themselves frustrated constantly.
Thankfully, some of the most skilled players have already posted videos and explanations on how to get through it and win the Can't Cat-ch Me trophy, which mostly revolves around the cat's superior agility that allows it to run at a horde and change direction before Zurks do.
Keep in mind that the tighter passages will have Zurks that seem to be scripted to jump at a specific time so you will need to memorise those as well.