Capcom have grown a sweet tooth for remasters and the after showing off Resident Evil 2 on Gamescom 2018, the company announced the return of Onimusha: Warlords on 15 January 2019 for PC, PlayStation 4, Xbox One and Nintendo Switch.
Marking 17 years since Samanosuke and Kaede first left a trail of blood on PlayStation 2, Onimusha: Warlords returns for more katana slashing, magic wielding action. Capcom says that all "characters, environments and cinematics have been given a high-definition upgrade", including widescreen support.
Speaking of widescreens, Onimusha: Warlords players can choose between the original format and widescreen at will. There's also a screen scroll feature that lets you see more than in the original, provided you're interested in sightseeing.
PlayStation 4 players will be glad to hear that Onimusha: Warlords can use analog sticks, which have become essential tools in fighting games. Nevertheless, if you're more interested in the traditional solution, Capcom left the option for directional inputs as well.
Seeing as how the original Onimusha: Warlords wasn't really a walk in the park, the dev implemented Easy mode, which is now accessible from the start. Previously, the only way to access it was losing a single battle a predetermined amount of times. Note however that you can't change difficulty settings on the fly.
Interestingly, Capcom revealed that Onimusha: Warlords was initially to be a spin-off from the Resident Evil series, only with ninjas. Writing in their PlayStation blog, they said that "it would have featured a mansion filled with booby traps, hidden pathways, and other ninja-inspired elements", but the idea has been abandoned and Onimusha went full ninja afterwards.
As the story goes, samurai Samanosuke Akechi and ninja Kaede are on a mission to save Princess Yuki after demons have invaded her castle. Other than his sword, Samanosuke wields the Oni Gauntlet, whose demon-harvesting capabilities help him heal or boost damage.
All in all, Capcom weren't joking when they said they're exploring possibilities from their own catalogue. As much as I've loved every minute of Resident Evil 2 remake's gameplay, I really hope they don't end up overdoing it.