NetherRealm Studios have been announced that Mortal Kombat 11 will get additional modifications that will allow for displaying the game in 60 frames per seconds in situations other than actual combat, like fatalities and fatal blows.
NetherRealm Studios have been under fire for several reasons in Mortal Kombat 11. The game is a fantastic entry in the fighting genre but it had several issues like heavy monetisation and Towers of Time that reportedly pushed players into purchasing consumables due to the content's difficulty.
Another reason was that Mortal Kombat 11 was running in 60 FPS on all platforms, including Nintendo Switch but it was capped in some sections like fatal blows, fatalities, intros and the Krypt.
Weaker hardware could explain the reason for frame capping on consoles, especially Switch but there was absolutely no reason for the 30 FPS cap on PC.
There are two key takeaways from the post:
- NetherRealm didn't specifically say the changes will apply only to PC, hinting that consoles might get the 60 FPS treatment as well but we still don't know if all consoles will be able to run everything in 60 FPS.
- There is no given ETA or specifics on which parts will get semi-uncapped. This could mean only fatal blows and fatalities or just the cutscenes get increased FPS.
Regardless of what happens, it will be a good quality of life improvement once the update comes. Untl then, players will have to wait the limited frame rates out.