Monster Hunter: World is getting a brand new addition in a dynamic difficulty setting, that will come in one of the future updates. The new feature will scale the difficulty down if players leave or get disconnected during the hunt.
Capcom have confirmed that Monster Hunter: World is getting a brand new feature named dynamic difficulty in one of the upcoming free updates. According to Capcom, the dynamic difficulty is coming to the base game and it won't require the upcoming expansion Iceborne.
It's a feature that will certainly be welcomed by the majority of players as it tackles one of the game's most annoying issue - disconnects during the hunt. Players will be able to pick the third difficulty for two-player hunting parties, which will automatically scale the difficulty down if one player gets disconnected or leaves the hunt.
This way, you won't have to worry about super strong monsters if your teammate suddenly disappears from the party. Capcom said that the new feature will work entirely with both old and new quests.
At the moment, Monster Hunter: World has two difficulties - singleplayer and multiplayer - and once you pick one and the quest scales to multiplayer for example, it never scales back down, even if you're the only player left in the party.
As for the potential release of this new addition, well, that's the only bad news really, as Capcom are yet to confirm when exactly it's coming to Monster Hunter: World. However, players will be able to test the new dynamic difficulty during Iceborne beta, which is now live on PlayStation 4.
Hopefully, once Capcom release the dynamic difficulty, it will come to all platforms simultaneously so PC players don't have to wait months before it arrives to the Master Race platform.
In other Monster Hunter: World news, executive director about similar games like Phoenix Labs' free to play title Dauntless, insisting that he's happy to see that Monster Hunter: World is so big it serves as inspiration for other games.