Killers and Thieves was made by Banner Saga studio Stoic's co-founder Alex Thomas as a solo project during the time in which rest of the team was developing sequels to The Banner Saga. The stealth platformer was released on Steam without much fanfare.
Yesterday's Killers and Thieves launch wasn't a beta release, or an Early Access one - it's a full fledged game launch. I'm as surprised as you are. The solo project by Banner Saga co-creator and Stoic Studio co-founder Alex Jones has been in quiet development for about two years and was released with very little noise as well. Haha - a burglary sim, releasing in silence, I get it.
Well, now the jig is up. Killers and Thieves puts the player in the role of guildmaster for a organisation of people on the shady side of the law. Organising heists, recruiting talent and generally managing a wretched hive of scum and villainy, but the beef of the game lies somewhere else, according to the release blurp.
"The heart of the game is the heist, featuring tactical real-time action as you control your crew as they break into buildings, dodge guard patrols, snatch everything valuable and then vanish into the shadows. At least, that’s the idea; all too often, emergent gameplay factors will turn your carefully laid plans into a blood-soaked mess", reads the page.
The announcement also proclaims the game to be quite difficult in both its platformer and management aspects.
"The world reacts to how you play, and while you are patching up the wounded and selling your ill-gotten goods on the black market, guard patrols will shift and challenge levels will change. You can adapt as well, staking out the wealthiest and least guarded parts of the city, picking your own targets, and the open-ended experience is tied together by a compelling story of betrayal and revenge."