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Iceborne's effect on Monster Hunter: World's player numbers

Published: 21:44, 13 January 2020
Monster Hunter: World

Capcom released the Iceborne expansion for Monster Hunter: World last week. Even though the expansion came with a number of issues that are slowly being remedied, it has had a positive effect on the game's concurrent player numbers.

Monster Hunter: World is currently fourth on SteamCharts' list of . The reason? Capcom's RPG recently got a brand new expansion.

The Iceborne expansion went last week, on 9 January 2020, and its mixed reviews on Steam didn't deter the players from coming back. 

This has brought Monster Hunter: World's peak numbers in the last 30 days up to 284,090. Compared to 329,333 peak players from August 2018 - when the game launched - these digits are nothing to sneeze at.

The numbers we're seeing now could easily extend their stay or even surpass the all-time peak the game had at launch. All this goes to show that the initial interest for Monster Hunter: World was justified and now we're seeing the fans who played it in the past coming back to experience Iceborne.

Iceborne's previously negative and now mixed reviews on are explained by major problems the expansion's PC version has been suffering from. The concerns include performance issues and save files getting deleted.

These are slowly but steadily getting mended and the

Capcom Monster Hunter World: Iceborne screenshot showing Stygian Zin alpha armour Monster Hunter World: Iceborne Stygian Zin alpha armour

The rocky road Monster Hunter: World's Iceborne expansion is currently on might have played a role in turning some potential players off from buying it as soon as it hit the shelves but if Capcom continues to patch the problems, the numbers we're seeing now could potentially reach new heights.

Another game that has seen in player base - on Steam at least - is The Witcher 3: Wild Hunt and part of the reason is the success of Netflix' TV show.

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