Elden Ring director Hidetaka Miyazaki reveals that graphical fidelity takes less priority compared to some other elements of game development at From Software.
In the interview with gaming magazine EDGE, Hidetaka Miyazaki talked about all things Elden Ring, revealing some details about his close work with Game of Thrones creator George R.R. Martin, Elden Ring development and how the COVID-19 pandemic affected the studio.
In one part of the interview, Hidetaka Miyazaki was asked about Bluepoint Games' remake of Demon's Souls, which was released exclusively on PlayStation 5 earlier in 2021. Miyazaki said he didn't play the game since he doesn't play games that he created but was impressed by the visual improvements that Bluepoint manage to achieve.
When asked if the visual fidelity of the Demon's Souls remake put pressure on the Elden Ring team, Miyazaki said that the graphics team at From Software did feel the pressure but overall, high graphical fidelity is not a top priority for the team when creating games.
"Graphics fidelity is not something that we put as the top priority," Miyazaki said. "What we ask for on the graphics side depends on the systems and requirements of the game itself, and it takes less priority compared to the other elements of development."
Miyazaki added that From Software have worked hard to push new graphical features and create the best looking game they've ever made with Elden Ring, but for him and the team, visual fidelity will never be the number one priority.
Many would argue that a unique art style is always more important than raw visual detail and From Software games are probably the best example of that. They certainly don't have the industry-leading lightning systems and photorealistic looking environments but they compensate with stunning art direction that regularly takes your breath away.