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Halo Infinite graphics criticism is not ignored, 343 Industries claim

Published: 11:43, 29 July 2020
Halo Infinite screenshot showing master chief
Halo Infinite

After a barrage of criticism aimed at what doesn't look like next-gen graphics, Halo Infinite's narrative director Dan Chosich took to Twitter to explain that it is not ignored.

You had to be living under a Rock 360 not to have witnessed the outrage over Halo Infinite, as some longtime fans have been amped up to expect far more than what they ended up seeing. 

One of the fans had a pretty brutal ( or what do we call it now, passionate?) response, claiming 343 Industries are dragging Halo and all of Bungie's earlier work through the mud, which prompted Chosich to respond. 

"I’ve been in your shoes. I know what it's like to have expectations built + feel let down. I want you to know your voice matters + is heard. You're not falling on deaf ears. I always want to live up to the legacy that Bungie pioneered. I personally care a lot about honoring that", he replied. 

As caught by Video Games Chronicle, the tweet was liked by many of 343's key personnel, so the sentiment is definitely not just that of the narrative department. 

Many fans on the tweet insist that they'd much rather see Halo Infinite delayed to match expectations and standards set by predecessors, rather than just push it out the door to meet the deadlines. 

Halo Infinite is set for launch in the fourth quarter of 2020, so there's ample time left to improve the graphics, which seems to be the main contention point. Not all fans are sold on the grappling hook idea either, but compared to the graphics - this sounds like a really minor talking point. 

Thanks, VGC .

Halo Infinite, upcoming sequel by 343 Industries and Microsoft

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A man with an axe running through a forest in SCUM
Halo Infinite

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