Just as we started seeing complaints popping up over Valve's vague 'March release' promise for Half-Life: Alyx, GabeN and Co came through and set the date for 23 March 2020. So, you still have time to get that VR headset.
There's no doubt that Half-Life is an essential piece of gaming history and such was its impact that even people who didn't play the franchise are getting in on the Half-Life 3 meme game.
We won't lie, it was a peculiar feeling hearing that Valve are releasing sort-of-Half-Life-3-but-not-really for the VR market.
It almost felt like a betrayal of the platform where we learned that picking up a crowbar can lead to an alien invasion. Heck, we never should've boarded that train, but we digress - the feeling was quickly replaced with a plan to get a VR headset.
While there was some scepticism over how well Half-Life: Alyx will do considering VR is still a niche market, it seems that many had this exact thought. At one point, Valve Index ran out of stock across the globe, which says enough really.
Of course, pushing Valve Index headsets was part of the plan for Half-Life: Alyx and we can't deny it would be both monumental and symbolic if Half-Life's third instalment was the one to jolt VR into the mainstream tech territory.
As for Valve's development efforts, the company said Half-Life: Alyx's team was the biggest one they've had thus far, and it was apparently both fun and challenging implementing well-worn mechanics to work in VR.
Valve discussed the game in a recent AMA, where they said, "Some creatures respond to audio more than others. We don't want to spoil anything, but there's an example of this we're particularly excited about. As with audio, limb dismemberment is not a factor in most combat encounters - but there is a very notable exception."