In a recent interview, Ghost of Tsushima's creative and art director Jason Connell discussed the protagonist Jin Sakai and his style choices, insisting that stealth is never forced onto players.
Ghost of Tsushima's recent demo at Sony's State of Play was pretty great in shedding light on some of the game's core concepts, but some were concerned whether the choice between Ghost Jin and samurai Jin is a permanent decision that will decide your play style.
Connell said that even though some Ghost of Tsushima story moments are more reflective of Jin's transformation from samurai to Ghost, this is not something that will prevent you from playing exactly how you choose.
"The reality is that even as you have gotten to some story moments, you can still play the game as this Samurai, you may just be more potent or more powerful. We don't make you choose", he said.
Connel reminded that Jin's samurai way is not something that you necessarily have to discard, and the game certainly never specs you out of the honourable way forward.
"When he's a Ghost, he can turn around and play as a samurai because he's always a samurai. All his training, using the Katana, that stuff is buried in him deep. On the stealth [you've seen on State of Play], if you wanted to jump off the roof and start fighting like a samurai, you could totally do that. We don't spec you out and suddenly you can't play as a samurai. He's always at his core, his heart of hearts, a samurai. The Ghost is this legendary warrior that he's evolving into", Connel said.
It's not hard to see why fans would be concerned, though, as Sucker Punch's earlier games made a pretty clear distinction between the good and bad paths. This time around, the dev opted for telling Jin's story in a different way, focusing instead on what he was and what he has to become.
You can find the full interview here .