Bethesda made another giant mess with Fallout 76 when they deployed Patch 5 and it turned out to be an update latched onto an outdated build of the game. They took the game down for over an hour in order to hotfix some of these issues.
Fallout 76 went down for over an hour on 01 February 2019 so Bethesda could implement a hotfix that would fix some of the bugs reintroduced with the dreaded Patch 5. For those unacquainted, the patch was apparently done on an older build, which resulted in a reemergence of issues that were fixed previously. For example, bobby pins weight 0.1 lb again and duping issues made a comeback.
It doesn't seem to have helped much as even the Fallout 76 subreddit got flooded with threads where players announced they were leaving the game. Normally, it wouldn't be a big deal, but this subreddit housed some of Bethesda's most vocal supporters even when everyone was already blaming them for an unfinished mess that Fallout 76 was, on top of the botched merchandise controversies.
At least the hotfix dealt with the issues that players found the most problems with - bulk items should be able to be auto-scrapped again, plans and recipes should no longer become "unlocked" for all characters on an account and the bobby pins will no longer clog the players' inventory with their weight.
While Fallout 76 is not getting any praises or accolades any time soon, shot callers at Bethesda seem to be content with occasional fixes, while some Redditors called for a full Final Fantasy XIV treatment. If you are not familiar with the matter, the game was taken down for about a year until it was rebuilt from ground up and properly fixed.
Bethesda evidently didn't take Fallout 76 down for a year, but with the game shuffling from one controversy to another in rather small time frames, the company may have to rethink their strategy. Or, you know, they could let modders in again and let them fix another Bethesda game.