Eidos Montreal and Squeelix, or whatever they are called these days, are releasing more bits of info about Shadow of the Tomb Raider. The developers are taking the Foundation engine's water rendering tech in an interesting direction.
Recently, Eidos Montreal gave us a sliver of a sneak peek behind the scenes of The Shadow of the Tomb Raider's development. The most notable thing about the deluge of promotional material provided ahead of E3 were details relating to improved water visuals and lighting.
Eidos Montreal's Senior Technical Artist Martin Palko explained upcoming changes to the way their graphics engine handles flames, explosions, and water. The previous game was done in the Foundation game engine, so it is relatively safe to assume that we are looking at an upgrade of that same technology.
Palko said that the team's main goal was to make the game look and feel more realistic. This probably means that players can expect a grey-brown miasma in terms of visuals. What worked for shooters 10 years ago should work just as well for Lara today, right?
The game will feature more realistic colouring along with an improved lightning system which should give the titular character more emotional resonance. That's what the developers hope for at least.
Lara Croft will be voiced by the same actress as in the previous two rebooted series entries, Camilla Luddington. The game will feature the vastest map yet to be seen in the Tomb Raider series. Remember when Tomb Raider was all about exploring tombs and tight corridor? Neither do I.
The third part of the rebooted series will be set in dangerous jungle terrain where players will be able to explore what seem to be Aztec ruins with a diverse cast of enemies in difficult terrain. According to the developers, players can expect quite a difficulty spike when compared to previous entries.
Shadow of the Tomb Raider is going to appear at E3 on 12 June 2018 while the game is scheduled for release on 14 September 2018 for PlayStation 4, Xbox One, and PC.