Having treated fans to Doom Eternal's The Ancient Gods - Part 2, id Software looks like they're ready to jump on what Xbox Series X and PlayStation 5 bring to the table.
Speaking to Polygon, id Software's Marty Stratton was discussing the next generation of gaming hardware and benefits thereof, and while he wasn't giving out dates, or promises for that matter, he did speak at length about the potential on the table.
"Once we get the hardware in hand, it’s really just a kind of a back and forth between the technology team and the creative team", Stratton explained the process in brief.
"Ray tracing is a great example. What does it mean for the visual style of the game? Is it going to change? How do we want it to change? It goes from theoretical conversations and laying the foundation and groundwork to the actual decisions about how things look, as you play the game and make sure that it still fits what the game really needs", he added.
Stratton stressed that in general, id Software is well known for spoiling their players with options, which sounds about right.
"Generally, we give players tons and tons of options. Our video setting menus, our gameplay and our controller settings, I mean, we really do try to give players as many options and sliders as we can", he noted.
Doom Eternal today received the second part to The Ancient Gods DLC, which introduces a bunch of new features in addition to the conclusion of the storyline. The highlight has to be the new weapon, the Hellbreaker, whose name should be self-explanatory to anyone familiar with the Doomslayer's quest.
You can find Polygon's interview with Stratton here .