Diablo Immortal was released recently and despite the fans liking the gameplay, even though it's on mobile and the PC version is basically just upscaled, they couldn't stomach the horrendous monetisation scheme.
People have figured out that maxing out your characters is not achieved through gameplay, skill and dedication but through shelling out money at every turn, with the whole process costing upwards of roughly one hundred thousand US dollars, per character.
This horrendous monetisation practice was unveiled long before Diablo Immortal launched, however, when a fan described the aptly named "gacha" style abomination.
On January 6, 2022, the player that was unhappy with the monetisation got a response from Blizzard, which stated that the facts in the post were fabricated.
Anyone playing, or even just reading about Diablo Immortal these days will immediately know how much of a lie this is but then again, this comment did come from Wyatt "Do you guys not have phones" Cheng.
Just like in 2018, we are not in April Fools season but Blizzard is on the same course, chewing up their own reputation that was not only ruined but could just turn into infamy that will make potential future players of their games think twice before hopping in.






















