There's no going around it - Cyberpunk 2077 has to be one of the most eagerly anticipated games around, and CD Projekt Red claims the immersion factor is through the roof, as the players will be active to an extent, even in cutscenes.
In an interview given to Gamespot, head of CD Projekt Red's Krakow office John Mamais discussed everything from Australian ratings to certain Cyberpunk 2077 specifics, such as a more organic approach to cutscenes.
"You don't break into a letterbox formula and see this cutscene taking place, you're actually in the cutscene and you can control the character or the camera, there are different levels of control depending on the cutscene. It's fully immersive; it doesn't take you out of the experience at all", he said.
Asked whether they're still confident about the April 2020 launch date, Mamais said that it's the usual combination of fear and excitement, but that they're still on track for completion. Admittedly, the vibe at the studio is pretty great as a result, with fans being responsible for a good chunk of this.
Having confirmed there will be no multiplayer support at launch, and that Switch version is highly unlikely, Mamais said that there are still areas to improve in CDPR.
Something that we need to do better, from my perspective, is finish story sooner. [...] Since everything else revolves around the narrative, the sooner it's brushed up the better it is for the development of a game", he said. Juggling the narrative requires a lengthy period of writing, testing and rewriting, and Mamais thinks that they didn't exactlly help themselves there.
While commenting on Keanu Reeves' participation in Cyberpunk 2077, Mamais said that he never expected it to be as huge. Heck, Keanu's response 'You're breathtaking, you're all breathtaking" has probably been the best part of the show.
Interestingly, it seems that CD Projekt Red are warming up to some form of Cyberpunk 2077 multiplayer and although they're not giving promises yet, it seems they're actively considering ways to implement it. First things first though - April 2020.
You can find the full intervew over at Gamespot .