In the internal email, studio head Adam Badowski said it was his and the board's responsibility for Cyberpunk 2077's buggy launch. The execs say they underestimated the lengths and complexity of the game.
After several delays and a long wait, Cyberpunk 2077 has officially launched last week. However, things are not as smooth as CD Projekt Red would have wanted. The game is absolutely plagued with bugs and its poor optimisation on PlayStation 4 and Xbox One consoles has been a huge talking point over the social media and gaming forums.
The patch which improves performance has been released yesterday on PC and PlayStation consoles but still, there's plenty of work to be done before Cyberpunk 2077 becomes a smooth ride on PS4 and Xbox One.
And it looks like CD Projekt executives have decided to take the blame for these issues. According to Bloomberg , CD Projekt studio head Adam Badowski sent an internal email to the dev team saying that it was his and the board's responsibility for Cyberpunk 2077's messy launch.
"We underestimated the lengths and complexity involved to make this a reality, and still you did everything you could to deliver an ambitious, special game," it's written in the email.
Additionally, Badowski confirmed that a bonus system that was focused on the game's rating and the release date is not fair under the circumstances. This means that the overall review score won't affect the team's bonuses, which is nice to hear.
Cyberpunk 2077's performance on consoles will probably become acceptable down the road but it's a real shame that CDPR heads did not allow the team a couple of more months to further polish the title which would result in a much better title overall.
While the game certainly is unique and deservedly has it's 90 out of 100 score on Metacritic, it does give you the impression that it needs more love and optimisation.