Cyberpunk 2077's Patch 1.3 is a colossal affair that will be hitting the live servers for bot PC, consoles and Stadia very soon. The patch notes themselves are a chore to get through so we're bringing you some distinct changes coming to PC and console.
Cyberpunk 2077 Patch 1.3: PC-specific changes
- Fixed the issue where tutorial tooltips weren't correctly displayed on 8k screens.
- Fixed an issue that caused the game to crash if a save thumbnail was corrupted.
- Fixed toggling Windowed and Fullscreen modes with the Alt+Enter shortcut.
- It's now possible to exit a locked scanning overlay by pressing TAB.
- Added a more compact PC version of the mouse cursor.
Cyberpunk 2077 Patch 1.3: Console-specific changes
- Inner Dead Zone setting will now be applicable also to the game menus.
- [PlayStation] NPCs will no longer speak after being killed.
- Improved streaming of city lights.
- Overwriting a save game when there’s insufficient memory space will no longer corrupt the save.
- Masks and tubes inside the barn in The Hunt will no longer be invisible.
- Rogue will no longer clip through Johnny and will hold the glass correctly in Ghost Town.
- Fixed an issue in The Rescue where loading a save in front of the police blockade resulted in the NCPD officer not starting the dialogue, blocking progress.
- Fixed an issue on PS4 where the meeting scene with Judy and Dolls in Pisces wouldn't start properly.
- [Xbox] Fixed an issue in A Cool Metal Fire where a part of the scene in Cassius Ryder's clinic could be cut off after the fade out.
- Fixed an issue where weapons were equipped to a wrong slot when assigning them from the Backpack.




























