Responding to enquiries during its quarterly earnings call, Capcom revealed that the company is currently exploring the possibility of further remakes and re-releases of their back catalogue, which they call utilisation of their IP library.
Now, I can remember at least 20 words that better describe the strategy of prioritising remasterware over creating new and original intellectual property, but I'll save that for some other time. Besides, as much as I'm not a fan of remasters, they do occasionally hit the spot and I'm secretly hoping Resident Evil 2 will.
Asked to provide expected unit sales for RE2, Capcom said that the game will be one of Capcom's major releases in the current fiscal year. The company has high hopes as well, expecting it to be in the "million-seller" category. "It was received very well at E3, and in order to tie this first success to actual sales we are working out a promotional strategy", Capcom said.
As far as development costs and expected profitability goes, Capcom reminded that even though Resident Evil 2's story and settings exist, they had to be recreated with the sort of "cutting edge" technology the market requires. This suggests that we're more likely to see a worthy rendition of what's personally my all-time RE favourite, rather than just a bland reskin of this gem.
Capcom also said that RE2 is being developed with a budget worthy of a full fledged Resident Evil title and judging from the E3 footage, they're probably right. Again, as much as I'm not a fan of remasters, it will be interesting what some fans who played later instalments think of the RE that most of us ancient fans claim has been ruined by later, ahem, creative exploration of the RE universe.
As you'd expect, Capcom were asked to comment on as well, with investors wanting to know about why the PC version launch coincides with price drops for the console one. The company claims that this was always the plan but they refused to give any fixed numbers on PC preorders as of yet.