It wouldn't be a Call of Duty launch if it wasn't followed by a nerf of some sort, as Treyarch announced that Call of Duty: Black Ops Cold War's Submachine Gun Alpha has been nerfed.
Treyarch broke the news via Twitter and shed some light on the exact nature of Call of Duty: Black Ops Cold War's first crowdfunded nerf.
So, the Submachine Gun Alpha's base effective damage range has been slashed by as much as a third, which gives you a good idea of how overpowered the gun was. In spite of the SMG classification, the gun regularly outperformed assault rifles at their range, which was reason enough for the Call of Duty: Black Ops Cold War dev to step in.
The second change is a bit hazier, as Treyarch only said they adjusted the initial recoil, without going into specifics. It's safe to assume that it wasn't tightened up, especially after considering it was beating ARs at their own game.
Call of Duty: Black Ops Cold War's developer was clearly monitoring the numbers closely, as they jokingly concluded that players should "now get out there and try the other four". In other words, all the complaints and lengthy Reddit posts clearly coincided with the usage and performance stats, which explains why Treyarch deployed a fix without waiting for the next update.
While it's clear that Call of Duty: Black Ops Cold War's MP5 has been overpowered, the nerf won't change the fact it's still a beast when used properly and in own range, so feel free to refer to our guide on Best MP5 loadout . Otherwise, maybe try your luck with FFAR1, the guide for which can be found here .