Ubisoft's upcoming space pirate RPG, Beyond Good & Evil 2, will require a constant internet connection, even though the developers stated they didn't want to force people into playing online before. Will microtransactions promptly follow?
Apparently, it takes exactly one year for Ubisoft to contradict themselves, as they released the first Space Monkey Report livestream video on 07 December 2017. In it, the team they didn't "want to force people online" which was pretty much a confirmation that offline singleplayer would be possible.
On 21 December 2018, Ubisoft released , where they collected a pile of questions asked by fans and gave answers to them. One Twitter user decided to ask the same question again, despite the one-year-old answer by Ubisoft, and it's a good thing they did.
The official answer found on the Beyond Good & Evil website now reads "Beyond Good and Evil 2 is an online, multiplayer game with a rich co-op and seamless experience. As such, the game will only be playable with an internet connection" which overwrites what has been said in the first Space Monkey Report.
Considering this is 2018, soon to be 2019, and almost everyone will have a viable connection anyway, it wouldn't be much of an issue, but Ubisoft going back on that promise has some other ugly connotations.
Online-only these days is almost immediately tied with microtransaction peddling and since Beyond Good & Evil 2 is coming from the same company that managed to fill a singplayer Assassin's Creed title with progression-based microtransactions, it is starting to raise some uncomfortable suspicions.
Nothing is set in stone yet, and Beyond Good & Evil 2 is still a long way from launch, so there is no official stance on whether there will be any microtransactions that are progression based, pay-to-win or forced upon players in any way.
Still, every time companies were given an inch in the past, they took a whole mile, so it may be a good idea to keep the game under microtransaction microscope before its launch.