In today's episode of Obvious News, the water is wet, EA likes money and Bethesda warns future Fallout 76 beta testers that the game will contain bugs. We were shocked to learn of the last one - this will be a first in a Bethesda game.
Bethesda have posted a letter on their official Twitter, stating that the decision to start the development of Fallout 76 was made back in 2015. Among the questions they posed to themselves was "Will people want this from Fallout?" and it remains to be seen why they thought people would indeed want a Fallout game that doesn't support mods.
According to the post, Fallout 76 will be four times bigger than Fallout 4 and it was made by "bending older technology to do things [Bethesda] didn't think it could". While a new Fallout game didn't warrant developing an engine to replace the outdated Creation Engine, it certainly warranted the "new technologies and services" - such as recurring revenue.
Moving on, the letter continued to warn players of the bugs that Bethesda has encountered, as well as the "new spectacular issues" they didn't. One would think words such as "spectacular" would be reserved for highly polished games that players will enjoy from the get go, but apparently bugs are now spectacular as well.
This warning is indeed spectacularly surprising, since Bethesda have a track record of bug-free games such as , and . Then again, it is the game size, which is probably quadruple that of Fallout 4, that gave Bethesda all the trouble in development. If they only reused assets from Fallout 4, that could have proven to be a really cheap and fast way to develop Fallout 76.
Bear in mind that the is aimed at the beta testers who pre-ordered the game so they get to jump into the bug pit and flush them out for Bethesda, so we are sure the final product when it officially launches on 14 November 2018.