Back 4 Blood will have two types of multiplayer - PvE and PvP. Both are likely to have some sort of monetisation but what Turtle Rock talked about affects both groups but primarily the PvE players.
Namely, if a party leader purchased certain DLC, the entire group will get the associated content for the duration of the session. This is done to prevent splitting the player base so everyone can enjoy the same stuff, even though it can negatively affect the devs' profits.
DLC in B4B will include new maps, gameplay and campaigns. While campaigns will not matter much when it comes to PvP, maps and gameplay do. In the case of maps, being excluded could also split the community and gameplay content could provide pay to win methods.
Thankfully, Turtle Rock found the best possible solution here as well. All the characters in Back 4 Blood PvP can be earned through gameplay and all the available cards will be at everyone's disposal, regardless of what DLC they bought or even if they bought any.
It remains to be seen how grindy the character farming will be but so far the monetisation doesn't sound too terrible.
Back 4 Blood will have live service elements, obviously, so it would be a good idea to keep an eye out on whether the monetisation changes for better or worse in the future too.























