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Avatar: Frontiers of Pandora will only run with ray-tracing

Published: 13:58, 26 June 2021
Ubisoft
Avatar: Frontiers of Pandora screenshot showing first person view
Avatar: Frontiers of Pandora

Massive Entertainment's Avatar: Frontiers of Pandora is built from the ground up with ray tracing in mind and is only playable with ray-tracing enabled.

Avatar: Frontiers of Pandora is one of the best-looking games we got to see this summer with its lush jungles and mindblowing open world.

In the short trailer that Ubisoft decided to show earlier this month, we got to see detailed environments, creatures and characters, designed fully for next-gen consoles and PC.

In a recent interview with German gaming publication GameStar, Massive Entertainment devs revealed more details about the technology they are using to bring Pandora to life.

Interestingly, they revealed that Avatar: Frontiers of Pandora will make full use of ray tracing, including global illumination, reflections and shadows and won't feature non-ray tracing graphics settings.

This means that you will need a ray tracing capable graphics cards to play the game as intended. However, Massive won't forget players with older GPUs, which don't have hardware-based ray tracing acceleration.

According to Tech Director Nikolay Stefanov, the game will also use software-based ray tracing, which runs pretty fast.

Massive Entertainment Picture of an SHD agent taking cover in The Division 2 Avatar is built on The Division's Snowdrop Engine

We will have to see this in action before getting excited, since it seems unrealistic that GPUs like GTX 1070 or RX 5700 XT will be able to push Avatar: Frontiers of Pandora with ray tracing at acceptable frame rate.

You can check out the full interview here.

Avatar: Frontiers of Pandora is set to launch sometime in 2022 for PC, Xbox Series X/S and PlayStation 5.

Thanks, Reddit.

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