Wasteland 2: Director's Cut is coming to Nintendo Switch on 13 September 2018, as announced by inXile Entertainment. The Nintendo Switch port was initially revealed in December 2017, and it is set to be released exactly nine months later.
Brian Fargo's baby is just two weeks away now from getting "on the go" status, which should provide a decent amount of entertainment for Nintendo's player base. Wasteland 2 was critically acclaimed and overall well received, as fans also praised the game for staying true to its roots.
Some players had issue with the game's bugs and performance troubles, but they have been patched up in updates leading up to Director's Cut, which is the edition Nintendo Switch users are getting. Bug fixes aren't the only improvements Director's Cut has though, as it has better optimisation, improved graphics in some sections of the game and weapon rebalancing changes.
The last one wasn't exactly loved by everyone as it altered the way energy weapons behave, so Nintendo Switch players will never know the joy of getting their hands on Gamma Ray Blaster. This weapon is still obtainable but it's nowhere near as good as it was before.
On the bright side, many companions have been revised and are way more useful to the Rangers than they used to be. There are companions suitable for being used as mules, additional firepower and toaster repairmen. Yes, toaster repair is important in a game about post-nuclear-apocalypse Arizona and California, so don't underestimate them.
Combat in Wasteland 2: Director's Cut is your typical turn based tactics. It can be challenging at times and rather interesting, but the real beauty is actually in character creation as you will have to distribute skill points and manage them on four different Rangers.
It can be overwhelming at first, and it will surely put your organisational skills to test. Wasteland 2: Director's Cut will cost $29.99 / €29.99 which is a bit more expensive than on PC, where the game goes for $24.99 / €29.99.