Valorant players may have several complaints about the game but the main one is usually revolving around the skin prices. It's unlikely Riot Games will change the pricing soon though as the model is working out for them.
Riot Games is charging an arm and a leg for Valorant's gun skins, with some skin packs exceeding the price of a new AAA title. When you pile on the upgrades available with Radianite, the price could easily hike up to that of two or three AAA games.
Since players are not fond of paying $292 for a skin pack and its full potential , complaints are lodged on a regular basis and Riot Games defending their business model is not exactly popular on Reddit.
With that much frustration among the player base, one would expect that the sales are not going really well but apparently, nothing could be farther from the truth. According to Superdata's July 2020 findings, Valorant ranks fifth on the revenue ladder with only a handful of top earners such as League of Legends, Crossfire, Dungeon Fighter Online and Fantasy Westward Journey Online collecting more revenue during the month.
More importantly for Riot, Valorant has left its main competitor, Counter-Strike: Global Offensive, in the dust as it's #9 in the same revenue ranking. Fortnite completes the list as the tenth best revenue gatherer for its developers, meaning Valorant is full five spots above one of the most popular games in the world.
Even Blizzard's giant, World of Warcraft, couldn't measure up to Valorant's revenue in July despite the mandatory $15 entry fee to be even able to play the game.
In short, there are Valorant players who are happily dishing out obscene amounts of money in order to purchase skins that turn their guns into dragons and whatnot. Considering the scale of the business model's success, the sad reality is that it will inevitably catch the eye of other companies and we might be looking at the next bad trend in gaming.