Daedalic are using the DualSense controller's advanced haptic feedback in their stealth adventure The Lord of the Rings Gollum. On top of this, the team have implemented ray tracing shadows and 3D audio.
The upcoming stealth adventure from Daedalic Entertainment The Lord of the Rings Gollum will be PS5-ready with several exciting features including haptic feedback support, ray-tracing and audio.
Speaking to PlayStation UK Magazine, Daedelic team have explained how exactly they have utilised these new features that Sony enabled with PlayStation 5. The Lord of the Rings Gollum will use the DualSense controller's advanced haptic feedback to allow players to feel how the creature interacts with his world.
"Gollum's actions become more tangible and his physical struggle when he runs out of stamina translates directly to the way the game is played," reveals Jonas Husges, publishing director at Daedalic Entertainment.
PlayStation 5's SSD has also been a game-changer for the developer. They say it dramatically reduces load times and eliminates the punishing pause after a player death. "Restarting a section after a miscalculated jump or a deadly encounter with an orc guard will be instantaneous. We very much want to encourage players to experiment and the SSD takes a big obstacle away," Husges explained.
When it comes to ray-tracing, Daedalic implemented ray-traced shadows for maximum effect in player guidance in building stealth passages. On top of that, "dynamic and moving light sources will bring the extra challenge when Gollum is roaming through the darkness" shares art director Mathias Fischer.
The Lord of the Rings Gollum is officially coming to PC, PS4, PS5, Xbox One, Xbox Series X|S and Nintendo Switch sometime in 2021.