Since a lot of the regional final matches of Teamfight Tactics Set 10 are going to be played on Patch 14.3, you can easily understand why everything has to go smoothly. So after Riot released the patch on February 7th, a few of the units have been overperforming and underperforming.
Besides this players ran into some critical bugs which needed to be addressed immediately. So lead developer of the TFT team, Mortdog announced on his socials that they are releasing a B patch as soon as possible.
So let's take a look at what changes and fixes the devs are making on this patch in detail.
Teamfight Tactics 14.3 B Patch Details
These are the changes you can expect to see in the upcoming B patch for TFT Set 10:
Champion Changes
- Caitlyn is getting her mana reduced from 0/90 >>> 0/75.
- Garen's health gain increased from 215/230/245% AP >>> 215/245/275% AP
- Jax's Slam damage was increased from 230/345/520% AP >>> 240/360/560% AP.
- Jhinn is receiving more armor and MR from 30 >>> 40.
Jhinn is also receiving more HP going from 850 >>> 950. - Karthus's spell damage is getting reduced from 175/260/580% AP >>> 160/240/540% AP.
His AP per cast got buffed from 30% >>> 40% - Lux got a buff on her Spell Damage from 250/375/550% AP >>> 260/390/575% AP.
- Mordekaiser got a nerf on his finale damage going from 220/330/525% AP >>> 200/300/480% AP
- Olaf got his heal per attack reduced from 20/25/35% AP >>> 20/25/30% AP.
- Senna's Spell damage increased from 105/155/225% AP >>> 110/165/255% AP.
- Sett is getting nerfed heavily. HP 950 >>> 900, Ability damage 275/420/680 >>> 250/375/600, and cone damage 130/210/340 >>> 120/180/290.
- Sona is getting buffed.
Her ability healing increased from 5/8/100% >>> 6/9/100%
Her shield duration increased from 2/2/30 >>> 2.5/2.5/30. - Twisted Fate got his mana reduced from 30/120 >>> 30/105.
Headliner Bonuses:
- Kayle: 25% AS >>> 20% AS
- Sona: 5% AS & 1% AS per attack >>> 5% AS and 2% AS per attack
- Vi: 250 HP & 15% AD >>> 200 HP & 15% AD
- Zed: 100 HP & Shadows 10% AS/AD >>> 100 HP & 5% AD
Trait Changes
- Emos are getting a buff, with the 6-piece getting extra AP: 0/0/10 >>> 0/0/20.
- Executioners are getting an increase in their critical strike chance: 25/100/200% >>> 25/80/160%
- Heartsteel is getting a nerf with the number of hearts per kill at Stages 5 to 6: 2 >>> 1.
Also their Heart multiplier is receiving a buff: 1/2.25/5.5/10x >>> 1/2.25/5.5/18x - Punks are getting a nerf on their base HP: 180/300/450 >>> 180/300/420
Their Base AD is also getting lowered to 18/30/45 >>> 18/30/42.
Augments:
- Balanced Budget: Now has Balanced Budget+ on rounds 4-2 which gives 9 gold per round.
- Bigger Shot: Bomb damage increased: 85% >>> 100%
- Endless Hordes & Endless Hordes+: HP reduction reduced: 20% >>> 15%
- Heartthrobs: Bonus hearts increased to 20% >>> 25%
- Starter Kit: +4 gold
- Switching Gears: Gold per swap is now 3.
- Twin Terror I and II: HP reduced: 350/500 >>> 300/450 and Attack speed reduced: 35/50% >>> 30/45%.
Item Changes:
- Deathfire Grasp's AP is now 50
- Goldmancer's Staff's Base AP is now 45%
- Runaan's Hurricane now deals 55% AD as bolt damage.
- Radiant Runaan's Hurricane now deals 110% AD as bolt damage.
- Statikk Shiv now deals 35 damage.
- Radiant Statikk Shiv now deals 80 damage.
System Changes:
- All players will now have the same number of items at each stage.
- Bug fix: The same Headliner trait kept appearing multiple times instead of every 4 shop refreshes.
Even though there are a lot of changes, if you take a closer look, other than Sett, none of these changes are that major. The whole point of this emergency B patch was to balance the game and fine-tune the game, which Mortdog and his team have done brilliantly.
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